Graphic Design

Design is not decoration.
It is how fast people understand you.

Good graphic design makes a message land before anyone has decided to read it. We produce the day-to-day creative that businesses actually need — at volume, on brand, and built for where it will be seen.

Marketing creativeAd & social assetsPrint & packagingDesign systems
Engagement at a glance
Engagement typesProject or monthly retainer
Typical turnaround2–5 working days per asset
RevisionsTwo rounds included as standard
Source filesSupplied, always
FormatsEvery size and format you need
ConsistencyBuilt from a reusable template system
Campaign creativeSocial templatesSales collateralInfographicsPrint & large formatMotion-ready files
Design system artboards, type scale and colour tokensARTBOARD 03 / MASTERTYPE SCALEAaH1AaH2AaH3AaBodyAaCaptionCOLOUR TOKENSbrand/600brand/500ink/900ink/500line/200LAYOUT GRID / 12 COL8pt baselineEXPORTSSVGPNG @2xPDF/XWEBPEPSFIGMAAIBRAND-SAFE

How we keep design consistent at volume: shared type scale, defined colour tokens, a working grid and export presets for every destination.

01 — The brief

The bottleneck is rarely design talent. It is the system.

Most businesses do not need better-looking work so much as a way to produce good work repeatedly, quickly, without a designer redrawing the same layout each time. The teams that struggle are almost always producing every asset from scratch.

What we get asked for
  • “Can you make this look better?”
  • “We need it by tomorrow”
  • “Just resize it for all the platforms”
  • “Make it pop”
  • “Use the logo bigger”
What actually decides the outcome
  • Whether the message is legible in the two seconds it will actually get
  • Whether it reads on a phone screen, which is where most of it is seen
  • Whether your team can produce the next twenty versions without us
  • Whether it looks like it came from the same company as last month
  • Whether the file is correctly set up for print, screen or paid placement

The thing that changes output most: a template system. Once type scale, grid, colour tokens and export presets are fixed, producing a campaign becomes assembly rather than invention — which is how turnaround drops from days to hours without quality falling.

02 — Scope

What we produce

Design work is easy to scope vaguely and then argue about. Here is what an engagement actually covers, and you receive source files for all of it.

DeliverableFormatWhat it is for
Campaign creativeLayered source + exportsConcepts built once and adapted across every placement, so a campaign stays coherent from email to billboard.
Paid ad setsAll platform sizesCorrectly sized variants for each network with text-safe areas respected, so ads are not rejected or cropped badly.
Social templatesEditable (Canva/Figma)Branded layouts your team can fill in, which is what makes consistent daily posting realistic.
Sales collateralPDF + editableDecks, one-pagers, proposals and case sheets that look like they came from the same company as your website.
Infographics & data visualsVectorComplex information made scannable — among the most linked and shared asset types in content marketing.
Print & large formatPrint-ready PDF/XCorrect bleed, crop marks, CMYK profiles and resolution, checked before it reaches a printer who will not check for you.
Packaging artworkDielines + artworkArtwork built to the manufacturer's dieline with barcode and legal panel placement handled correctly.
Icon & illustration setsSVGConsistent custom sets that make a brand look considered rather than assembled from stock.
Design systemFigma libraryType scale, colour tokens, grid and components — the thing that makes everything above repeatable.
Export presetsConfigured filesEvery format and size defined once, so producing the next round takes minutes rather than an afternoon.

Retainers suit businesses producing creative continuously; project pricing suits defined campaigns. We will recommend whichever genuinely fits your volume rather than defaulting to the larger commitment.

03 — How we work

Five stages that keep quality steady at volume

The aim is a process where the twentieth asset is as good as the first and takes a fraction of the time.

1
Brief

What it must communicate, to whom, where it appears, and what a successful version does.

→ A brief worth designing to
2
Direct

Concept routes shown in context — in the feed, on the shelf, on the page — not on a blank canvas.

→ An agreed direction
3
Systemise

Grid, type scale, colour tokens and export presets fixed so everything after this is assembly.

→ A reusable system
4
Produce

Assets built at volume across every required size and format, with technical setup checked per destination.

→ Complete asset sets
5
Hand over

Source files, editable templates and a short walkthrough so your team can produce variants unaided.

→ Independence, not dependency
04 — Standards

What we check before anything ships

Most design problems that reach a customer are technical rather than aesthetic — and they are entirely preventable.

Legible at the size it will be seen

Work is reviewed at real dimensions on a phone, not zoomed on a desktop. A design that only works at full size fails in the feed, which is where nearly all of it is actually encountered.

Correct setup for its destination

Bleed, crop marks and CMYK for print; RGB, dimensions and text-safe areas for screen. Sending an RGB file to a printer or an oversized text overlay to an ad platform wastes budget in ways nobody notices until it is live.

Accessible contrast

Text checked against background contrast ratios. Low-contrast type looks refined in a review and becomes unreadable on a phone in daylight, which is the actual viewing condition.

Built from the system

Assets assembled from defined tokens and components rather than improvised each time. It is what keeps a hundred pieces looking related without policing every one.

Source files supplied

Layered, organised, named files handed over as standard. Withholding source to secure future work is common and something we will not do.

Fonts and images properly licensed

Commercial licences confirmed for every typeface and stock asset. Unlicensed use is genuinely enforceable and lands on the client, not the designer.

05 — What is changing

Four shifts in commercial design

Volume expectations have risen sharply while attention has fallen. Both change how work should be produced.

01
Platforms need volume to optimise

Automated ad delivery needs creative variety to test against. A handful of assets per quarter starves it, so systematic production has become a performance factor rather than a nice-to-have.

02
Vertical and mobile-first is the default

Most creative is now consumed vertically on a phone. Landscape work repurposed by cropping consistently underperforms assets designed for the format from the start.

03
Generative tools changed the starting point

AI handles some ideation and variation quickly. What it does not do is judge whether a message lands, keep a brand coherent, or set a file up correctly for print — so the value moved to direction and craft.

04
Accessibility expectations reached marketing

Contrast, caption legibility and alt text are increasingly expected on commercial creative, not just on interfaces, and some platforms now surface it as a quality signal.

06 — Scenarios

Three design engagements, three different constraints

Composite scenarios drawn from situations we see repeatedly — they illustrate method, not the account of any single named client.

E-commerce
Ads that could not keep up with the media buy
The situation

Paid campaigns needed constant new creative, but every asset was built from scratch. Production could not match spend, so fatigued ads kept running and costs climbed.

What we did

Built a modular template system with fixed type scale, colour tokens and export presets, so variants could be produced in volume without redesigning layouts.

40+
Assets per month
−71%
Time per asset
Professional services
Every proposal looked like a different firm
The situation

Consultants built their own decks and one-pagers. Prospects received documents with different fonts, colours and layouts, which undercut a premium positioning.

What we did

Produced a locked template set for decks, proposals and case sheets with editable content areas, plus a short team briefing on usage.

1
Consistent format
+27%
Proposal conversion
Food & drink
Packaging that failed at the printer
The situation

Artwork was supplied in RGB without bleed or a correct dieline. The print run was rejected twice, delaying a launch tied to a seasonal window.

What we did

Rebuilt artwork to the manufacturer's dieline in CMYK with correct bleed, barcode placement and legal panel, and pre-flighted before submission.

0
Print rejections
On time
Launch window
07 — Targets

The targets we set for a design engagement

Turnaround and consistency targets agreed up front, since those are what design engagements are usually judged on in practice.

2–5 days
Turnaround per asset
From approved brief
2
Revision rounds
Included as standard
100%
Source files supplied
Layered and organised
0
Print pre-flight failures
Checked before submission

These are planning targets rather than a record of past client averages; we agree a realistic range against your own baseline before an engagement starts. Turnaround depends on brief quality and feedback speed as much as on us — the projects that run late are almost always the ones where approval is spread across several people with no single decision-maker.

08 — Questions

What clients ask before commissioning design work

Practical answers on pricing, turnaround, files and working with your team.

Do you work on projects or retainers?

Both. Projects suit defined pieces of work with a clear end — a campaign, a packaging run, a deck. Retainers suit businesses producing creative continuously, where the value comes from the system and the speed it enables rather than from any single asset. We will recommend whichever matches your actual volume.

How fast can you turn work around?

Two to five working days per asset from an approved brief, faster once a template system exists. What delays projects is rarely production; it is briefs that change mid-way or approval spread across several people without a single decision-maker.

Do we get the source files?

Yes, always, layered and organised. Some studios withhold source files so clients must return for every change. We hand them over as standard, along with editable templates where relevant, because holding files hostage is not a business model we are interested in.

Can you work with our existing brand guidelines?

Yes, and we prefer it. If guidelines exist we build to them exactly. If they are thin or being ignored we will say so and suggest tightening the system first, since producing volume against unclear rules just multiplies the inconsistency.

How many revisions are included?

Two rounds as standard, which is usually sufficient when the brief was clear. Additional rounds are chargeable, but in practice the projects needing many revisions are the ones where the brief was vague or the decision-maker was not in the first conversation — so we spend time on the brief.

Do you use AI in your design work?

For some ideation and variation, where it genuinely speeds things up. It does not replace judgement about whether a message lands, brand coherence, or correct technical setup for print and platforms. Everything is directed and checked by a designer, and we will tell you where it was used if you ask.

Can you handle print production too?

We supply print-ready artwork with correct bleed, colour profiles and resolution, and we will pre-flight before submission. We can liaise with your printer or recommend one, though you contract them directly so you keep control of cost and quality.

Next step

Need design that keeps up with you?

Show us what you are producing now. We will review consistency, technical setup and turnaround, and show you what a template system would change.

Free creative and consistency review
Technical setup check on current files
Template system recommendation
Project or retainer proposal
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